Monday, August 25, 2008

Dyack defends Too Human despite poor reviews

Too Human

Too Human was released for the Xbox 360 last week (August 19, 2008) in North America and hasn’t received many favorable reviews from some reputable outlets. Some of the common complaints include Too Human‘s unmerciful camera angles and lack of depth in combat. Granted, the game’s character customization options are very unique and satisfying but even that falls flat when held up against a forgettable story and botched promises.

Too Human was in development for 10 years and has gotten a ton of press thanks to Silicon Knight’s outspoken boss Denis Dyack. He has viciously defended Too Human from its disappointing showing at E3 2006 to the games first underwhelming review. However Dyack doesn’t feel that his team dropped the ball with Too Human or that he may have bitten off more than he could chew when hyping the game up. He thinks people who don’t like Too Human, “generally just don’t get it.”

Dyack spoke with OXM about the reception his game has been receiving. According to Dyack:

“What we’re also seeing is for the people who don’t like it, generally just don’t get it. And it’s because we’ve created something so innovative and different. It’s ironic, it just shows that human nature of if you don’t understand something, you immediately attack it. It’s pretty interesting in that regard.

“Once people understand it, you can almost see it click with them. Once they stop trying to fight the camera. As soon as you hear someone say the controls are really simple or the gameplay is not very deep, that’s absolutely not true. Too Human is extremely, deceptively deep. Once that stuff clicks, those are the people that are going round telling ten other friends. I guess the word of mouth for Too Human is really going to carry it to ground now.”

So, basically, if we want to enjoy Too Human, we must stop worrying so much about the camera? Apparently just because the in-game camera depicts whether gameplay will be seamless or a chore (in this case a chore) we shouldn’t care because Too Human is much too awesome to worry about such trivial things. Sadly, Too Human fell victim to its own hype and the quicker Silicon Knights realize this, the sooner it can correct mistakes for the upcoming Too Human sequels.

Read [OXM] Via [Game Daily] Also Read [Gamernode]

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