Saturday, December 19, 2009

“Star Ocean: The Last Hope” Review

Science fiction and Japanese traditional role again shaking hands with the new release of the Star Ocean series, this time visiting the Microsoft console, an important route for multiple brands and systems since he was born in Super Famicom with a delivery that never came to Europe, until its remake for PSP. After a time in the Sony consoles, the series premieres its fourth chapter now on Xbox 360 The Last Hope, after third delivery that we enjoyed a few years ago in PlayStation 2. Not followed the story of the delivery, but we are going back in time to place ourselves at the beginning of your timeline, and explore the origins of the epic space saga.

However, the player must take into account from the outset that this occasion has not signed a script as strong as in previous installments, especially compared with some other titles that are coming to the market at this time or some of the important role of the Japanese representatives who can be found on Xbox 360. The topics are too obvious and the characters do not exactly compensate with his charisma and personal magnetism, so it helps us to forget these elements (in something as important as gender in history and narrative) elements are playable.

The story takes us, as we said, well back in time in the chronology of the series until the second half of the twenty-first century, a time when humanity achieves annihilate almost entirely in the nuclear holocaust. The few survivors must leave behind the Earth, completely devastated, and find a new home in the stars. Edge Maverick character in exploratory mission in the galaxy in search of the planet to become the new settlement of mankind, but who are caught in a battle for the fate of the galaxy itself when faced with a force hitherto unknown threat to all life.

Star OceanFortunately, Edge is not alone in this adventure, and will have a team of friends to help you face your destination while freeing their inner powers and progress throughout history, we reserve a couple of surprises here and there. Well, one is to say, because the truth is that the turns of the script are come without problems, although we assume that still work with the public is not as relic. Another drawback is that history is not peppered with humorous light elements, which would be nice, but it tries to stay serious and humorous on several occasions, both untenable situation for brutal dialogue inconsistency, even if you spend many minutes your story through video scenes.

In any case, the truth is that most fans of animation and science fiction clichés will forgive continued from both worlds and the characters flat. The boy protagonist, for example, is a buenazo, unreservedly, confident, idealistic, and, of course, is tricked by his vision of the world as candida (a twist on the dash), and more or less the same can be categorization with the rest of the cast protagonist, each with a role as canon as irremovable until, suddenly, something happens (either by being designated as by our choice) and yes there is a change, but does not always work, and is come. But it must be borne in mind that there are several available late, according to which elections have taken in those moments, which will boost the interest in it and the replay value.

But if we forget this simple in their characters and story, what we find is a role playing game fun to play with an interesting combat system, which is, after all, one of the cornerstones of the genre. What is not accomplished in history, largely to replace a system consisting playable and dynamic in that the battles are not random and are conducted in real time with direct control over one of the characters in our group of players (up to four in battle). The remaining members carried out their own struggle with the artificial intelligence routines on which we established earlier, also taking into account that a character can change very quickly to maintain a manual control over their actions. Similarly, changing the characters of the quartet of battle is swift and direct, what we must bear in mind as their characteristics and abilities are different, so they need to take a balanced team, or specifically designed for a challenge.

The fighting is very intense pace, even at a nearby arcade, and the truth is that most sencillotes remind us of a machacabotones use, giving good indication of the dynamism of the game. But do not be fooled: the strategic factor is palpable to enemies a bit more difficult, especially when it comes to fighting the final bosses. And is that these leaders have behavior patterns, routines, we should observe in order to counter them, find their weaknesses and exploit them to our advantage to have options for victory. If we do well, the strategy used may replace brute force and allow progress without having to turn to crush hordes and hordes of smaller enemies to level up, and if not we will roll that, just because you go up level and male no more.

In fact, if they so wish, the battles may have provided an important strategic factor, you have to take into account the level of aggressiveness of the enemies, tempted to focus on one character and attack him. Moreover, if the enemy is set on us and attack us but we are able to feint and it can be confusing to use a special counter move. You can also use special attacks desperate (Rush) when we can just energy, which allows us to link with other offensive team members.

Another strategic point of fighting is that we set specific tasks, such as eliminating one of two enemy attack, use only one technique in particular, and so on. If we do, we will be rewarded, and we must keep in mind that rewards are cumulative, which is represented in the form of chips that go into joining a board, that gives us as we combine a kind of reward or otherwise. This implies, in other words, given a wide latitude to go to customize characters, or choose to add more money, or points to improve skills, etc. So that we can choose to progress their skills according to our style of play. Furthermore, it should be fitted well, we can make a blunder to lose these cards, but the fact is that when we are done with the game system, this, that sounds a bit strange and counted, more than good works and can be addictive and interesting in itself.

Outside the battlefield exploring the scenarios is also important, and we all kind of environments, but the dungeons are going to be a fundamental part of their development, and where more resources we can add, collecting materials, energy, etc. . This is important because then we use these resources to create objects through the creation of them. We must find formulas or recipes as we move forward, which is what we used to know how to combine the collected materials for objects that are themselves useful. The advantage is that, although comprehensive and profound, simple and accessible, making it easy to get with it and forge weapons, armor, and even objects to decorate and personalize our ship. At some point the system evolves and the game opens up more possibilities through a character can combine objects created, which opens a huge range of possibilities.

Visually the game is pretty and colorful, thanks to a good level of detail, colorful scenery and a very well rounded amount of video scenes, combined with designs clearly inspired characters in Japanese animation. But all is not gold that glitters, and there are certain points of weight against him. We are thinking, especially in the recycling design of the enemies, which is highly repetitive and are more reminiscent of the age of 8 and 16 bits of color and its variations on the same sprite in an abusive manner. And no less importantly, the camera is a nonsense, and that in moments of action can make us suffer, because it does not always respond as expected of it, with strange angles other flaws that are too common.

More or less the same thing happens with the voices there are many (in English) and is technically good, but there is an important element in control, which is the quality of interpretation. The Japanese audio is not offered as an option, but at least the melodies are pleasant and it is well adapted to what is happening on screen, showing more care in their production due to the compositions of Sakura, one of the usual saga.

The Last Hope is supplemented with content added to which we can access when we’ve passed the adventure, as two additional difficulty levels, which is reflected in the fighting much more intense and hard, which brings an extra length to a title is already very long thanks to the huge number of secondary missions there. Completing the game opens up new challenges, additional missions and dungeons, to unlock rewards such as prescriptions, among others. It is an important incentive to be further delineated with the combat system, a sort of coliseum, which struggled to collect prizes and trophies.

Conclusions

Star Ocean: The Last Hope we have a role play in highlighting and much, your game system, with heavy fighting and which make it very satisfactory rate of development. Likewise, everything that surrounds it works rather than good, and is the highlight of his approach. But on the other hand, the story is really weak, and has significant gaps in the building of characters and situations, while maintaining a sufficient interest to make progress, of course. That means that, depending on what you seek, the game will give us important rewards or not, so it is important to know their weaknesses and points to his favor, as is decompensated. If these deficiencies do not pose a problem for us, fun is guaranteed, with their intensity level of strategy and variability of the fighting, and many additional extras to compliment your package contents.

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