Sunday, October 5, 2008

Important Importables: Finding out which version of Princess Maker 4 is for you

Important Importables logo
Princess Maker 4 has turned into quite a popular entry in the famous Princess Maker series. Maybe its because of the cute visuals (by Tenhiro Naoto), perhaps its the nostalgia factor (its reminiscent of Princess Maker 2) or it could be because its just a quality game.

Whatever it is that has made Princess Maker 4 such a hit, can also make it quite a difficult decision for importers. With four different versions of the game available on four different platforms, it can be tough deciding which one is worth purchasing.

That’s where this guide comes in. Since all four versions of Princess Maker 4 are essentially the same game at the core, this guide is designed to highlight the best and worst features of each edition. So if you’re interested in the title, now that the DS version has just come out, you can determine which one is right for you.

Princess Maker 4 Best HitsTitle: Princess Maker 4 (Best Hit)
Platform: Playstation 2
Price: $34.90
Release Date: September 1, 2005
Pros:
+ Big screen presentation.
+ All of the voice acting.
+ Cheapest version of the game.
+ As long as you have a Japanese (or modded) PS2, you know the game will work on it. No system requirements to meet.
+ The original, first version of the game.
+ You may need to adjust to the controls. For example, pressing O will confirm your choice, and pressing X will cancel it. (In US games, typically X = confirm and O = cancel.)
Cons:
+ Not many extra features.
+ Need a Japanese (or modded) PS2 to play it.
+ Lacks the extra events and endings of the newer editions.

Princess Maker 4 PCTitle: Princess Maker 4
Platform: Windows PC
Price: $66.00
Release Date: July 28, 2006
Pros:
+ Extra endings.
+ Extra events.
+ “A Day Without Cube” mini text adventure is included.
+ A translation patch was created to translate menu options, stats and town locations.
+ Includes all the wonderful voice-acting for events and such.
Cons:
+ Incredibly hard to find a copy of it. (Note: Amazon.co.jp won’t ship this game outside of Japan.)
+ If you find a copy, it is going to be incredibly expensive.
+ Requirements say Windows 2000/XP, so if you have Vista you could end up having a problem running it.

Princess Maker 4 PortableTitle: Princess Maker 4 Portable
Platform: Playstation Portable
Price: $56.00
Release Date: October 11, 2006
Pros:
+ Has thirty new events.
+ Has extra endings.
+ Has all of the voice acting.
+ You can look back at collected ending and event images.
+ The PSP is region-free when it comes to games.
+ Its a game for a somewhat-neglected system.
+ I own it and personally recommend it as an awesome game.
Cons:
+ Can be hard to find. (Himeya Shop does have it in stock.)
+ If you do find it, it’ll be expensive.
+ You have to get used to the fact that O = confirm and X = cancel.
+ You may be able to find game save files online that unlock all the image galleries, if you’re willing to look for them.

Princess Maker 4 DSTitle: Princess Maker 4 DS Special Edition
Platform: Nintendo DS
Price: $48.90
Release Date: September 23, 2008
Pros:
+ Brand new and readily available.
+ Includes new endings.
+ Includes new events.
+ Includes short “A Day Without Cube” adventure.
+ Touch screen menus and controls.
+ Users can touch the little girl on the head or hands to boost affection.
+ The DS is region-free.
Cons:
+ Only the little girl has voice acting.
+ The ability to ‘touch’ the daughter can give the game a negative connotation.
+ Smaller screens = smaller images.

COMING NEXT WEEK: Important Portables talks about a variety of DS styluses, and discusses how comfortable each type is.

IN CASE YOU MISSED IT: Last week Important Importables talked about Club Nintendo.

Site [Play-Asia] Site [YesAsia] Site [NCSX] Site [Himeya Shop] Site [JBox] Site [Deekoo’s Princess Maker 4 Translation Patch]

Gameworld Network shuts down for good (updated)

gameworld network logo
filefactory logo

I just got word that videogame news and review site Gameworld Network (aka GWN) is shutting down for good . The site’s URL, GWN.com, still shows a FileFactory Games logo with video game content. We assume that will soon disappear and completely forward to the FileFactory home page very soon. UPDATE: The site will remain live as an archive but it will not be updated with any new content.


GWN was previously melded into FileFactory Games mid September 2008 due to the discontinuation of advertising. The move was likely intended to increase the company’s overall traffic and keep GWN alive with the addition of the FileFactory name (Filefactory’s gets approx. 300,000 unique visitors per day versus GWN’s 20,000). FileFactory is a file hosting service that allows free hosting of up to 300 MB for 90 days.

Here’s the email that was sent to GWN staff writers:

Dear GWN staff,

It is with regret that I inform you that GWN.com will no longer continue to be actively updated by company staff. Due to unfavourable advertising market conditions, it is no longer cost effective to keep running the site. In addition, traffic has been steadily declining over the years, due to the reduction in the number of game related downloads and demos being released. At the same time competition has increased over time, with the growth of the major sites like IGN and GameSpot and the boom in game related blogs.

As you know for a long time my company has concentrated on FileFactory, which has seen tremendous growth and my focus and time has been spent on that, which is why I have not been involved with GWN for some time.

I would like to thank you all for the contributions you have made, some of you for many years. I’d also like to thank Richard [Manley] for all his hard work over the years, recruiting and training writers and developing the site. The site will remain online indefinitely as an archive and the message boards will also remain open.

Kind regards,
Holt Meyers

Gameworld Network founder

Sad to see you go, GWN. Let’s hope this isn’t a sign of the times for similar sites.

Site [GWN] Site [FileFactory]

EA signs partnership with new Armature StudiosThree of the developers of the Metroid Prime series (Mark Pacini, Todd Keller and Jack Mathews) have signed a publishing contract with Electronic Arts, which announced the official opening Armature Studios with the trio.

The new company’s goal, according to a press release, is to develop unique console games that may one day change how games are played. Armature Studios is also accepting resumes for all departments, from the art to audio and production departments. I did try to contact the company to ask if they were currently working on a project but they are still trying to fill current positions listed on their job boards.

From what I was able to find out the idea behind the new studio is to stay small but still be able to create AAA titles with the help of EA and its vast resources.

No current game releases have been announced and, while attending the Austin Games Developers Conference September 16 and 17, 2008, along with EA where Kevin Kelly of Joystiq caught up with Matthews to talk about their departure from Nintendo and the recent unemployment issues in Austin, TX (USA). Matthews told Kelly that Armature plans to hire local talents.

“A lot of recent layoffs in Austin are really unfortunate,” Matthews told Joystiq. “But I’m hoping that with all the turmoil, we can get some new talent and studios rising from the ashes. As for the rest of the industry, I’ve got no complaints.”

During the interview, Matthews indicated that the studios plan to create games for hardcore gamers regardless of the consoles they use although most information was a vague. With Armature Studios being the new kid on the block, it will be interesting to keep track of the company just to see what kind of games they have in store for gamers.

Site [Armature Studios] Read [GoNintendo] Read [Joystiq]

Thursday, October 2, 2008

It’s on - Combat Arms tournament scheduled for E for All 2008

Nexon Combat Arms
Combat Arms, Nexon’s free-to-play, MMOFPS (massive multiplayer online first person shooter) has launched commercially, and to celebrate there will be a tournament at E-for-All 2008. On October 4, 2008, from 11am to 6:30pm PST, the PMS Clan (Pandora’s Mighty Soldiers) will be at the Combat Arms booth, ready to take on opponents.

You gather up a team of four players, and then face off against PMS Clan members during the Combat Arms Tournament. The winners of the tournament may just win Razer/Nexon prize packs that come with a Razer DeathAdder mouse, a Razer Destructor mouse pad, a Razer Lycosa keyboard and Nexon game cards that can be used in Nexon MMO cash shops.

If you don’t want to enter the tournament, you can still stop by the Combat Arms booth and play the game throughout E-for-All. The booth will be open and manned from October 3-5, 2008.

Read [Combat Arms] Via [Massively] Site [Combat Arms] Site [E-for-All]

Blockdot makes Drop the Beat for VH1

VH1 Hip Hop Honors 2008 Drop the Beat
My, Blockdot’s been busy. First, the company made the free, browser-based Cross Town Craze http://www.gamertell.com/gaming/comment/lego-cross-town-craze-ready-to-race/ for Lego, and now it has created a free, browser-based game called Hip Hop Honors: Drop the Beat for the VH1 2008 Hip Hop Honors award show. Its a surprisingly challenging music/memory game with the ability to submit scores to an online leaderboard.

Drop the Beat sounds deceptively simple. You click the highlighted area with your mouse. If you don’t click it in time, or you accidentally click a different area, you get a strike. If you get three strikes, its over. Apparently, I’m doing something wrong, because the highest score I could manage was 160. Drop the Beat is all about the timing, and I’m sure if you take the time to learn to play, you can end up doing really well.

The actual awards show takes place on VH1 at 10pm EST on October 6, 2008. Tracy Morgan is going to be hosting it this year. So far, 26 artists and groups are scheduled to perform, among them Cypress Hill, Naughty by Nature, Wyclef Jean, Kid Rock, Lil John, Big Boi (from Outkast), Ghostface Killah (from Wu Tang Clan), Busta Rhymes, Fat Joe and Gym Class Heroes.

Read [GamesIndustry.biz] Also Read [PRLog] Site [Drop the Beat]

Exit DS delayed

Exit DS boxTaito has just announced that Exit DS is going to be a bit tardy. Well, more than a bit - a month late. Originally, Exit DS was scheduled to be released October 7, 2008. Now, Taito and Square Enix have pushed back the release date to November 4, 2008. Everything else, including the budget $19.99 price, will remain the same. You’ll just have to wait a while to save virtual people’s lives.

Exit DS is very similar to the other versions of Exit already available. You play as Mr. Esc and save people from dangerous buildings by finding them and leading them to exits. The DS version features touch screen controls and Nintendo Wi-Fi Connection compatibility that allows you to see who can escape buildings the fastest.

Exit DS was originally released in Japan as Hijouguchi: Exit DS on January 24, 2008. Considering that much of the text in the Japanese game, as well as character voices, were already in English, its difficult to determine the reason for this delay. Perhaps Square Enix wanted to release it closer to the winter holidays, in the hopes that it would get more attention from consumers.

Read [IGN] Also Read [DS Fanboy]

PopCap launches portable Peggle Mobile

Peggle Mobile screenshotPeggle, one of PopCap Games’ most popular and addictive titles, is now available on cell phones in the US. Soon, European fans will also be able to enjoy the addicting casual puzzle game as well. Peggle Mobile officially launched yesterday (September 30, 2008), and is the latest step in PopCap’s quest to bring its games to mobile devices.

Peggle Mobile is very similar to its PC and console counterparts. There are 55 levels, 10 teachers, 10 powers, 55 Grand Master Challenges and the ability to face other Peggle Mobile users in Duel Mode. Not bad, for a cell phone game. It costs $6.99, and you’ll have to consult the PopCap Games site to determine if your phone can play it.

Seems like an interesting way to play on the go. I’m surprised it took so long for a cell phone version of Peggle though. It feels like Peggle was released ages ago on the iPod and iPhone/iPod Touch. Better late than never, I suppose.

Read [IGN] Also Read [Game Daily] Site [PopCap Games]

Monday, September 29, 2008

Puzzle Quest: Challenge of the Warlords coming to iPhone, iPod Touch

Puzzle QuestJust when you thought a game was everywhere, you learn that it still has one more front to conquer. I’m speaking, of course, of Puzzle Quest: Challenge of the Warlords. Previously, the puzzle/role playing game invaded cell phones, every major video game console (PS2, PS3, Wii and Xbox 360), every handheld system (DS and PSP) and computers (Mac and PC). Now, TransGaming Inc. has announced that it is adapting Puzzle Quest: Challenge of the Warlords for the iPhone and iPod Touch.

An actual launch date hasn’t been announced, but TransGaming is working with D3Publisher and hoping to have Puzzle Quest: Challenge of the Warlords up in the iTunes App Store before the end of Fall 2008. A price also hasn’t been set, and no rating has been assigned. Previous versions of the game were rated Everyone 10+, so the iPhone/iPod Touch version will probably carry a similar rating.

I tend to agree with Kotaku‘s take on this port - its unnecessary. When I first played Puzzle Quest on my DS, I loved it and wondered if it was even possible to play too much Puzzle Quest. Now I know that it has gone too far - Puzzle Quest is over-exposed. If there is someone out there who doesn’t have access to a cell phone, handheld or console system that is capable of playing Puzzle Quest, then this is great news. The rest of us will let out a resounding, “Meh.”

Read [Kotaku] Site [TransGaming Inc]

Preview of Tokyo Game Show 2008

Tokyo Game Show 2008 TGS 2008 logo posterIf video gamers didn’t already have enough reason to want to travel to Japan, the Tokyo Game Show 2008 (TGS) is about to commence in just a matter of weeks and Gamertell will be there to tell you all about it.

Held in Chiba-city, Japan, TGS began 12 years ago and boasts a higher attendance than E3 ever did due to the fact that it allows the public access during its last two days or a measly 1200yen (approx. US$12) per day.

This year the show will run from October 9 to 12, 2008, with the first two days of the show being dedicated to industry personnel only. The second weekend of October 2008 will be game-on for all those lucky gamers who either already live in Japan or have enough money to fly out to Japan’s already bustling metropolis.

All of the big names in the video game industry are reported to be in attendance (including Capcom, Konami, Square Enix and Tecmo) with key note sessions including a panel discussion between Yoichi Wada (President and Representative Driector, Square Enix), Shin Unozawa (Chief Operating Officer, Namco Bandai Games) and Haruhiro Tsujimoto (President and Chief Operating Officer, Capcom).

If all the video game goodness of the main show isn’t enough, TGS will also be featuring three after-hour events this year:

  • TGS International Party - October 10 at 5:15pm - This event is open to all attendees of the TGS 2008.
  • Sense of Wonder Night 2008 - October 10 from 6:00pm to 8:00pm - This event’s objective to introduce game designs that are unconventional while emphasizing the importance of creating games that imbue players with a “sense of wonder”.
  • GMT (Game, Music, TGS) 2008 - October 11 at 6:00pm - A special live show costing 3,500yen per ticket and featuring 6 artists who “all like video games.”

Tokyo Game Show TGS Booth BabesWith video game bigwigs, booth babes, cosplayers, giveaways, and hands-on gaming, what more do you really need? There’s still time to buy that plane ticket to head on over to the land of the rising sun.

But, in case you cannot afford it, Gamertell will be sure to provide everyone with exclusive TGS 2008 updates including video, audio, and pictures that you won’t see anywhere else. Until then, jya, mata ne! (That’s “see you later").

Site [Tokyo Game Show 2008] Read [Gamertell]

Japanese Import: Tales of Hearts for DS

Namco Bandai Tales of Heart Nintendo DS coverIn the latest Tales installment, Tales of Hearts (ToH), a peaceful empire is terrorized by a monster that consumes everyone’s dreams and eats into people’s hearts. In order to protect itself from danger, people’s hearts (known as Spiria) create complex labyrinths known as Spir Mazes. Only those who possess the power of Soma are allowed entry into the depths of the Spir Mazes.

ToH will be released exclusively for the Nintendo DS on December 11, 2008, in Japan. There will be two versions of the game with one featuring cut scene anime produced by Production I.G. (Blood: The Last Vampire, Evangelion: Death and Rebirth, Ghost in the Shell). The other will feature CG produced by Shirogumi. This will be the first Tales to incorporate CG renderings of characters during FMVs (full motion videos).

Many unique elements come together in ToH to create an intricate battle system that includes a multitude of opportunities for customization. During battle, party members are limited to 3 but support characters can be utilized with the Combination Gauge in to perform a character combination attack called Connect Command. Characters in battle are able to perform any number of attacks, spells, or skills until an Emotional Gauge (EG) is completely depleted. Constant use of the EG results in increased attacks and increased damage while minimal use of the EG means a decrease in attacks and a decrease of damage incurred.

Weapons are called Soma in the world of ToH, and party members will gain new abilities known as Soma Skills when players effectively utilize the Soma Build tool to create and upgrade Soma. Soma Evolve occurs when a Soma takes a new pattern or form as the result of Soma Build. Another way important element of ToH is Soma Link. Soma Link is affected when multi-option interactions occur with another character within the game. Depending on the choice made, that character may gain points towards the Soma Link Value. Obtaining enough points equals obtaining new skills.

Within the complexities of the Spir Mazes there lie abundances of rare items and treasure to be discovered. Through the utilization of Soma, a player’s party will be able to enter someone’s heart through his/her mind, known as a Spir Link. Spir Links can be established during the main scenario with non-playable characters and for multi-player sessions as well.

If you’ve been able to endure that hefty vocabulary lesson then you’ll have no problem navigating a Japanese-to-English dictionary in order to play this import when it first hits the shelves.

Site [Tales of Heart] Read [Dark Diamond]

Not your proudest gaming moments

GTA IV strip club
Oh, GamesRadar. You’ve outdone yourselves with the best list of embarrassing game moments. Aptly titled “Game moments you don’t want a loved one walking in on”, and completely hilarious, the list has everything from the smut-related (like catching Meryl in her undies in Metal Gear Solid to the tender-hearted (crying over killing a great beast in Shadow of the Colossus) to the utterly shameless (Killing crackheads in Condemned).

The rest of the list is basically sexual (lapdances in GTA IV, anyone?), but the best parts are the “suggested excuses” that go along with the highlighted moments.

Ok, I’ll list a few of my own. Due to TV issues at my apartment, I had to play Star Wars: The Force Unleashed (for Wii) at a friend’s house. I was frantically flailing my Lightsaber (as quietly as possible), but when I inadvertently woke her non-gamer roommate, I was met with a look of death that quickly turned to confusion and profound “WTF? Who does that?” until I had to hang my Wii-Mote in shame. Tragic, I know. Share your best embarrassed by a game moments in the comments!

Read [GamesRadar]

Playstation Store Update for the week of September 25 to October 1, 2008

gamrtell weekly playsttion store update logo
mm9_promo_artThis week’s soup de jour at the Playstation Store is undoubtedly Mega Man 9. It hearkens back to the good ol’ days of “Dr. Wily creates eight new robots to defeat Mega Man,” the way it should be. It’s likely pathetic but I’ve never felt envious over never being able to afford a current-gen console, given that the whole thing is a mess of either Bald Wars or Tales of Anorexia. And then along comes this faux 8-bit platformer which pretends time had stopped after 1990 and I’m suddenly frothing at the mouth.

Well, OK. I’m sure Wipeout HD is pretty cool too but it’s all for nothing until somebody brings back the Colony Wars games.

Is it can be list tiem plz?

Full Games
Mega Man 9 ($9.99)
Wipeout HD ($19.99)
Burnout Paradise ($29.99)
GEON Emotions ($9.99)

Demos
Mega Man 9
NBA 09: The Inside
NBA Live 09

Add-on Content
Rock Band songs: Rush’s Moving Pictures Album ($2 per song or $11 for the whole album), “Sorrow” by Bad Religion, “She Sells Sanctuary” by The Cult, “Banadges” by Hot Hot Heat, “Shoot the Runner” by Kasabian, “You’re No Rock N Roll Fun” by Sleater-Kinney and “Love Spreads” by Stone Roses ($2 each)
Buzz! QuizTV Question Packs: National Geographic ($7.99), Videogames ($5.99) and Sci-Fi ($5.99)
Soul Calibur IV Customization Equipment Pack 2 ($1.99)

Game Videos
PAIN Amusement Park New Characters Video
Resistance 2 Shattered History Video
Brothers in Arms: Hell’s Highway Eyes Only Trailer
Burnout Paradise Bikes Trailer
Dead Space Animated Comic #5
Tomb Rader: Underworld Gameplay Trailer

Movie/TV Trailers
88 Minutes Blu-ray Trailer
Made of Honor Blu-ray Trailer

Wallpapers & Themes
Soul Calibur IV Tira Witch and Voldo Jack-O-Lantern wallpapers
Buzz! QuizTV theme
Wipeout HD theme

Read [Playstation Blog]

Star Wars: Clone Wars on DVD, Blu-ray November 11, 2008

Stinky the Hutt
By now, most die-hard Star Wars fans are in two camps - those who loved the original trilogy and refuse to acknowledge that the prequels are canon; and those who worship at the alter of Lucas, the once indie young hotshot who has turned into the very soul-sucking corporation he sought to fight against in his early years (just watch THX 1138). Well, in any event, the latest Star Wars flick, titled Star Wars: The Clone Wars, is coming to DVD and Blu-ray on November 11, 2008.

The film, which is an animated feature and a sort of kick-off to an animated TV series, follows the adventures of legendary Jedi Knights Anakin Skywalker (pre-Vader), Obi-Wan Kenobi, Mace Windu, Yoda and the rest as they fight an epic battle against the dark forces in the Galaxy. All of this happens between Star Wars: Episode II and Episode III. The DVD (at least the 2-disc edition) and Blu-ray are packed with extra features including deleted scenes, a sneak peak at the upcoming animated series, webisodes, and all other sorts of trans-media, franchise-happy goodies. The asking price is $28.98 for the DVD or $34.99 for the two disc special edition. The Blu-ray will run you $35.99.

My feelings on the film? Stinky the Hutt. That’s all I’m going to say.

Site [Star Wars: Clone Wars] Read [WorstPreviews]

Sunday, September 28, 2008

Gamertell Review: Shaun the Sheep for DS

Shaun the Sheep box art

Title: Shaun the Sheep
Price: $29.99
System(s): Nintendo DS
Release Date: September 23, 2008
Publisher (Developer): D3 Publisher (Art)
ESRB Rating: “Everyone” for Comic Mischief
Pros: Good game for kids. Mini-games are moderately challenging. A few nice extras. Decent graphics.
Cons: Mini-game graphics can be subpar at times. The story mode is a bit short.
Overall Score: One thumb up, one thumb sideways; 80/100; B-; *** out of 5

Shaun the Sheep is a children’s game based on the stop-motion animated series by Aardman Animations, the same people who brought us Wallace and Gromit. (Shaun first appeared in the Wallace and Gromit movie A Close Shave). The original series follows Shaun, a smart little sheep, engaging in short, seven minute, silent comedic episodes on a farm.

The game stays true to the original formula and, as such, perfectly reaches its target audience. It is a simple yet engaging adventure that children will likely enjoy. It possesses all the characters from the series and cute little mini-games. In fact, you can think of Shaun the Sheep as My First Point-and-Click Adventure.

Shaun the Sheep screenshot

Shaun the Sheepherder

The game begins with the Farmer leaving the farm for the day. Shaun and Bitzer the dog are talking when all of the sheep suddenly escape. Shaun has to find all 13 missing sheep before the Farmer gets back so Bitzer won’t get in trouble. (He also can help Mother Hen find all 12 of her chicks.)

Shaun’ll have to find items to get past seemingly impossible obstacles, team up with found sheep, conquer mini-games and search everywhere to find the rest of the flock. He’ll have to be careful though, because Naughty Pigs, Pidsley and Mole are all around to make things difficult for him.

Shaun the Sheep screenshot

Not Baad for a Kid’s Game

Shaun the Sheep succeeds at introducing young gamers to the point-and-click gaming genre while including in a few cute mini-games to break up potential monotony. The main story is just challenging enough to get kids interested but provides plenty of hints so kids won’t get lost. If things seem unclear, a visit to Bitzer or the barn will clear things up. Or, Mower Mouth will suddenly show up to unlock a new area for Shaun to search in.

The graphics range from surprisingly good to shovelware bad. The graphics for the story mode of the game, where you’re Shaun exploring the farm, for example, are quite good. The characters look almost exactly like their Aardman Animations counterparts, and everything moves smoothly. The same can’t be said for some of the mini-games (specifically the ones where Shaun rolls a ball of yarn, jumps on a trampoline to reach little Timmy or plays guitar). These often use static, stock images from the Shaun the Sheep animated series and recycle them for the games. It’s disappointing.

It also is a bit short but that might not be a bad thing in this case. Shaun the Sheep‘s target audience are clearly young children and, if the game were too long or complicated, it might frustrate them or turn them off. So it’s short for people over the age of eight but perfect for those who are younger.

Shaun the Sheep screenshot

Remember, It’s for Kids

You can’t go in to Shaun the Sheep expecting an adventure and challenge like one found in, say, Strong Bad’s Cool Game for Awesome People>. This isn’t a point-and-click adventure for adults, it is one for kids. And it succeeds at what it tries to do - it makes the genre more accessible for younger gamers.

Shaun the Sheep is cute, and a great game for a beginning gamer.

Site [Shaun the Sheep the game]

Nintendo debuts PInk Ribbon DS Lite

Pink Ribbon DS Lite
Its always nice to see a corporation that’s swimming in money give to a worthy cause - and Nintendo has done just that. 1Up is reporting that the company released a new DS model - a pink ribbon version that retails for the usual $129.99, but $5 on each purchase will go to Susan G. Komen for the Cure - a foundation that supports breast cancer research and helps sufferers and survivors alike. The best part - even if the new SKU doesn’t sell, the big N has promised to donate at least $100,000 for the cause.

Aw, now isn’t that socially responsible? Nintendo may not be the most environmentally aware company in the world, but this is certainly a nice gesture.

Read [1Up] Also Read [Susan G. Komen for the Cure]

Gamer girls in the Philippines

Girl Gamers poster
It’s always cool to see the “girl gamers” angle taken from another approach. The Philippine Daily Inquirer has a very cool piece on gamer girls. It’s a profile of six female gamers, each with totally different taste in games - you have your RPG fans, Sims addicts, FPS players, etc. Each girl is asked a few quick questions, like “What was the first video game you remember playing?” and “Do you find yourself wishing there were more well-rounded female characters in video games?”, so it’s not exactly in-depth, but it’s a fun little slice of life piece.

See? Girls play games everywhere. So when can we put this subject to bed?

Read [The Philippine Daily Inquirer]

Weekend Deal: Rockstar Collection for $29.99 on Steam

Rockstar Games logo

Steam has good offer going on for the weekend starting yesterday (September 26, 2008) for some of Rockstar Games’ best titles.

For $29.99 you can get your hands on such classic titles including the original Grand Theft Auto and Max Payne. Buying the collection will save you a little less than $10 as opposed to buying them all individually.

This could be a good time to stay up all night all discover what all the fuss over the new Max Payne movie is all about and rekindle your nostalgia with bullet time all at once. Trust me once you play Manhunt in the dark there is no sleeping after that.

The following is a list of every game in the Rockstar Collection:

  • Grand Theft Auto
  • Grand Theft Auto 2
  • Grand Theft Auto 3
  • Grand Theft Auto: Vice City
  • Grand Theft Auto: San Andreas
  • Manhunt
  • Max Payne
  • Max Payne 2
  • Midnight Club 2
  • Wild Metal

Purchase [Steam] Read [Game Daily]

Beer Bounce for $0.99 (hic) for iPhone, iPod Touch (hic)

Beer BouceEarlier in September 2008, Publisher X risked facing the wrath from all the do gooders in the world by releasing Beer Bounce on the App Store for use on the iPhone and iPod Touch. The game has a simple premise involving bouncing many types of coin currency into a beer mug.

If that sounds like something you do every Friday night, you might want to hold on to a few of those coins because Beer Bounce is now available for the special promotion price of $0.99.

The promotion started yesterday (September 26, 2008) but Publisher X has not stated when the deal will expire. To purchase, just stumble on over to the Apple App Store and start downloading.

The majority of user reviews seem to be favorable especially for a game that costs less than a tall one.

Purchase [Apple App Store] Read [IGN]

Guitar Hero might be the worst thing that’s happened to video games since Uwe Boll

Guitar Praise
Are you a really big Guitar Hero fan? Well, you may not agree with Tom Conton’s assertion that ”Guitar Hero might be the worst thing that’s happened to video games since Uwe Boll” but you can’t deny his argument - that the juggernaut of rhythm/music games played with plastic instruments has become a creativity-killing cash cow.

It’s not Guitar Hero that he has a beef with, it’s all the me-too copy cats that come along with something that becomes a massive success. And I think he’s right. While I do think music games are changing the landscape of the stumbling music industry (artists releasing new albums via games, new licensing procedures, etc.), they are getting horribly “same-y” aren’t they? When the first game came out in 2005, it was so creative and fun and new - and now there are what, 2000 GH SKU’s and countless imitators?

I’m going to join Conton and bemoan this (admittedly inevitable - you know, business being business) sort of trend. Give me creativity, give me variety, or give me a new hobby! Who’s with me?

Read [Pop Sci]

Emergency Room: Real Life Rescues for DS


Attention wannabe ER doctors and budding Paramedics - Legacy Interactive has just shared some new assets from their upcoming DS game Emergency Room: Real Life Rescues. It looks to be much more focused on emergency rescue than actual surgery, so don’t call it a Trauma Center clone. Also - it’s looking much more serious and simulation oriented.

As an emergency medical technician (yes, really) I’m pretty impressed with the assets so far - the procedures (using a stethoscope, inserting an airway) shown look more or less realistic and do reflect the motions a rescuer would use in a real emergency situation. Legacy Interactive is promising gore - so there better be more gore in the next batch of screens. Either way, the game is due out in Q1 2009, and it will be rated E, so even the youngest medical hopeful can enjoy it.

Read [Pocket Gamer]

Saturday, September 27, 2008

Dark Knight coming to home video December 9, 2008

gamertell dark knight movie posterWhile I’m in a BatMood, Waner Home Video today (September 26, 2008) announced that Dark Knight will be available on Blu-Ray and DVD on December 9, 2008.

The movie was directed by Christopher Nolan and stars Christian Bale as Batman and Bruce Wayne and Heath Ledger as The Joker. Also in the movie are Morgan Freeman,, Michael Cane, Gary Oldman, Aaron Eckhart and Maggie Gyllenhaal.

Since Dark Knight was partially shot using IMAX cameras, the Blu-Ray release will include IMAX and regular ol’ HD footage. Warner is going whole hog with the Blu-Ray and including BD-Live features which, according to the press release, “allows users with web-enabled Blu-ray players to access exciting additional content and connect and share with other BD-Live users.”

The single-disc DVD version of Dark Knight will be available for US$28.98 in widescreen and full-screen. The 2-Disc Special Edition DVD (widescreen) will be $34.99 and the Blu-ray will for $35.99. The film is rated PG-13 (for intense sequences of violence and some menace) and runs 153 minutes (2 hours and 33 minutes).

Here are all the promised features and extras:

2-Disc Special Edition:

  • Gotham Uncovered – How Christopher Nolan and his team developed the new Bat-suit and Bat-pod and composer Hans Zimmer musically characterized The Joker’s reign of chaos.
  • The Dark Knight IMAX Scenes - View these 6 action-packed sequences - shot on the largest format possible - in their original IMAX framing, just as they were intended
  • Gotham Tonight - 6 episodes of Gotham Cable’s premier news program
  • The Galleries: Poster art and production stills
  • Digital Copy of the Feature Film

Blu-ray Disc:
Disc 1 – Movie with Focus Points
  • Gotham Uncovered: Creation of a Scene – Director Christopher Nolan and creative collaborators unmask the incredible detail and planning behind the film, including stunt staging, filming in IMAX®, and the new Bat-suit and Bat-pod.

Disc 2 – Special Features
  • Batman Tech – The incredible gadgets and tools (in HD)
  • Batman Unmasked: The Psychology of The Dark Knight – Delve into the psyche of Bruce Wayne and the world of Batman through real-world psychotherapy (in HD)
  • Gotham Tonight – 6 episodes of Gotham Cable’s premier news program
  • The Galleries – The Joker cards, concept art, poster art, production stills, trailers and TV spots
  • Digital Copy of the Feature Film

Lego Batman Happy Meal toys promote cheating in videogames

gamertell mcdonalds happy meal toys lego batman vehicles
gamertell lego batman mcdonalds happy meal toy code locationFor those of you who indulge in the delicacies of fatty snacks that come in a colorful box and an accompanying toy, the recent McDonald’s Happy Meals are promoting Lego Batman: The Videogame and a game code has been stamped on the bottom of each toy.

There are eight toys in the set including four vehicles and four characters. Each game code unlocks playable characters so you don’t have to wait until later in the game to cash in precious (and readily available) Lego pegs for the same character. Since the instructions don’t indicate the codes are only good on certain versions, go ahead and try them on whichever one you got.

I don’t usually do this but, since GoNintendo has already started the sharing, I’ll offer up two more codes:

  • Batmobile - MAC788
  • Penguin Sub - BJH782

The Lego Batman toys are considered to the the “boy” toys of the month with Madame Alexander Wizard of Oz toys the “girl” toys. If you are lucky enough to get the Happy Meal box, 2 panels picture Lego Batman stuff and two panels picture the mini dolls. On the Batman side, you can punch out the perforated Bat Signal and villain panels to practice your BatNinjaStar tossing skills.

I have only those two toys so far but now I want them all. And not just for the codes. I’m just that much of a geek about kid’s meal toys.

If you have codes, go ahead and post ‘em below for all to enjoy and save the $2+ on each Happy Meal.

gamertell mcdonalds happy meal toys lego batman characters

Read [GoNintendo] Site [HappyMeal] Also Read [Aeropause]

Banjo Kazooie on Xbox Live looking nice in high-res

Banjo-Kazooie
If you missed my previous post about how Nintendo 64 classic Banjo-Kazooie is due out on the Xbox Live Arcade (XBLA) on November 26, you may not care much for the adventure starring a goofy bear and a sassy bird. Well, you’re crazy, because the game looks amazing - CVG reported that the already gorgeous N64 graphics have been upgraded, so the game is reportedly running beautifully in high resolution. Plus, it features a “stop n’ swap” - famous for its underutilization in the game’s sequel, Banjo-Tooie - as a means of opening secrets in the upcoming Banjo-Kazooie: Nuts and Bolts on the Xbox 360.

So, if you read that previous post, you already know the game is one of my all time favorites. I don’t understand all the Rare hate that’s been buzzing around lately - this game is 100% awesome, and a misstep or two (ahem, Grabbed by Ghoulies) is no reason to doubt the developer’s talent.

Read [CVG] Also Read [gamertell]

Young girls “migrating” towards gaming

Little girl gamerMove over, obnoxious female gamer stereotypes. It seems that young girls are taking up gaming at increasing rates, potentially leading to a more gender equal future among hardcore gamers (or so I hope). GameDaily recently posted an item about this “migration” of young girls to computer/videogames, as reported by the NPD group (you know, the people who give us legit, fanboy-exciting sales umbears each month).

According to the study, Very young girls (2-5) are happy with traditional toys, but around 6-8 they begin taking an interest in more interactive activities, and by 9-12, they’re very interested in virtual worlds, online spaces, and all sorts of videogames.

Of course, back when I was a 6-8 year old girl, you couldn’t tear me away from my NES. Ah, the halcyon days of youth…

Read [GameDaily]

40GB PS3 price dropping to $360 September 28, 2008, at Blockbuster

PS3 Price Cut

Sony has been quite adamant about not dropping the price of any PS3 model in response to Microsoft’s recent price cut. It’s up for debate whether or not this is a smart move on Sony’s part but for now we can rest easy that Blockbuster will in fact be implementing a price drop of its own effective this Sunday (September 28, 2008).

According to a leaked memo on Kotaku, the 40GB PS3 will sell for $360 along with a $400 bundle that includes an HDMI cable, Spider-Man on Blu-ray, and Transformers: The Game.

This drop in price is probably due to Blockbuster wanting to clean out its inventory of the now discontinued 40GB PS3 to make room for the 160GB model that will be available in November 2008.

If you or anyone you may know is thinking about going for this deal, you should note the all the features the 40GB model does and does not have. This model does not support backwards compatibility with PS2 games or flash card readers. It does, however, have built-in Wi-Fi and two USB ports.

Besides those things you’ll have no problems playing online and you can always pick up a larger hard drive if you need it one day.

Read [Kotaku] Also Read [Snagwire Media]

Jack Thompson permanently disbarred

jack thompson out of harms way book cover gamertellDogs and cats are living together. Rainbows are everywhere. Jack Thompson has been permanently disbarred.

The Florida lawyer, who is best known to gamers as that dern lawyer who keeps hatin’ on our fun, was disbarred yesterday (September 25, 2008) by the Supreme Court of Florida. The disbarment begins 30 days from yesterday so he can close out his practice, so expect some last-minute antics if not long-term appeals (which needs to be submitted by a lawyer in good standing with the Florida Bar - good luck). He’s also to pay $43,675 in Florida Bar fees.

Thompson sent Kotaku a copy of an emergency motion he filed with the court and a press release that states that he believes, according to Kotaku, that the “disbarment is in retaliation for, among other things, Thompson’s Tyndale House book Out of Harm’s Way which he says blew the whistle on what he describes as the Florida Supreme Court’s attack on his activism against the American entertainment industry.”

Kotaku also reports that Thompson’s emails ended with the phrase “this should be fun, starting now.” I’m guessing that “fun” will also be pretty expensive and make a few headlines.

Read [CNet] Via [Kotaku] Also Read [GameDaily]

Important Importables: Club Nintendo

Important Importables logo
Club Nintendo logoA wonderful program exists outside of North America for people who purchase Nintendo products - Club Nintendo. Club Nintendo is a special program to reward people who purchase games for Nintendo systems.

In regions that have Club Nintendo programs set up (Japan, Europe, South Africa and Australia), games for Nintendo systems come with either a small slip of paper or a card with a numerical code on there. If you register that code with the program, you receive points known as stars. You can then trade those in for items.

Sadly, this program is not offered in North America and there are no plans to start a program like it here. To make matters worse, you can’t redeem points from import games. So if you’ve imported DS games and have a stack of slips (ahem) collected, you can’t redeem them. Only people who live in that region can participate in that Club Nintendo program.

Since the Club Nintendo premiums are often incredibly cool and collectible, it is still nice to dream about them. Besides, if you look sharp on eBay, or visit online stores, you may still be able to purchase some of the Club Nintendo items.

Club Nintendo Japan Game and Watch Collection 2 DS

Club Nintendo Japan

Japan’s Club Nintendo program is usually the one most talked about. As the first and primary program, it tends to receive the best reward items. To get points, people purchase Japanese games for the Nintendo DS or Wii. They then register the points at the Club Nintendo Japan site.

Club Nintendo Japan has the best prizes. There are video game soundtracks, wiimotes which can also act as a television remote, Famicom style Wii Classic Controllers, statues, ringtones, cute pouches, clothing, toys and DS games. There are also computer wallpapers for a few stars, in case you have a small number of leftover points. Most items cost between 100 and 500 stars.

The DS titles tend to get the most attention, and go the quickest. So far Tingle’s Balloon Fight, Exclamation Warriors Sakeburein, Game & Watch Collection and Game & Watch Collection 2 have been released, each usually costing around 500 stars. Luckily, Play-Asia will occasionally sell used copies of these games, so collectors can check that site to try and find these rare DS games.

Club Nintendo tshirt

Club Nintendo Europe

Club Nintendo Europe was the second program launched, and as such is the second biggest program. It doesn’t have special edition games, like the Japanese program, but it still has many special items - some that can also be found in the Club Nintendo Japan catalogue, and some that are exclusive to European members. It was originally called Nintendo VIP 24:7, but Nintendo decided to change the name to the more familiar “Club Nintendo” after the Wii launched.

It functions in the exact same way as Club Nintendo Japan. Registering systems and games earns you points, which can be spent on items. Club Nintendo Europe has no games, but Wii points, clothing, toys, statues, bags, key rings, stationary items, system accessories and computer wallpapers are all available items. They’re a bit more expensive, star-wise, than Japanese items. Items can cost upwards of 1000 points.

Club Nintendo in other regions

So far, two other Club Nintendo programs have been opened. There are Club Nintendo Australia and Club Nintendo South Africa programs. Neither one is especially prolific yet. You can register purchased games, or spend stars on wallpapers for your computers, but that’s it.

COMING NEXT WEEK: Important Portables talks about Square Enix Members at home and abroad. If you don’t miss a single installment of Important Importables, or want to know right away when the next column is up, then sign up for the Gamertell Newsletter and RSS feed.

IN CASE YOU MISSED IT: Last week Important Importables listed some places to see in Akihabara.

Site [Club Nintendo Japan] Site [Club Nintendo Europe] Site [Club Nintendo Australia] Site [Club Nintendo South Africa] Site [Play-Asia]

gamertell nokia n-gage mile high pinball logo Title: Mile High Pinball Price: $9.49 ($2.99 for 1 day, $6.99 for 7 days) System(s): N-Ga

title
Strong Bad’s Cool Game for Attractive People: Strongbadia the Free: Telltale Games
Price: $8.95 PC, $10 Wii (via WiiWare)
System(s): *PC, Wii
Release Date: September 15, 2008
Publisher (Developer): Telltale Games
ESRB Rating: E+10"Everyone 10+" for crude humor and comic mischief
Pros: Very funny, fun game play, logical puzzles.
Cons: Not enough mini games, insane rating system, short game play.
Overall Score: Two thumbs up; 95/100; A; * * * * 1/2 out of five

It’s time for the second installment of Strong Bad’s Cool Game for Attractive People: Strongbadia the Free. In this game you play as Strong Bad who was put under house arrest after the King of Town went power crazy an invented several new tax laws that Strong Bad has yet to pay.

He quickly gets out of that predicament and decides to rebel against the King of Town by creating his own realm, Strongbadia, hoping that everyone will join and overthrow the king. Instead, everyone else in town decides to make their own realms so now he has to perform various tasks to convince everyone to join his. The realms are all relate to the character, “Marizistar”, “Pompomerania”, and my favorite, Bubs’ “Concessionstantnople.”

snake

Separate Yet Equal


Strongbadia is the same in game play as Homestar Ruiner with many of the same elements and some slight tweaks. For example, you still use the Metal Detector to find items but, this time, it is needed for finding important items in the game, not just extras. Also you can still make Teen Girl Squad but it’s converted to cave paintings.

There is also a new Videlectrix game called "Math Kickers” which is a Double Dragon type game where you have to solve math problems while you play, an “edu-suck-ical fist-fest” according to Strong Bad. Also, "Math Kickers" is way more fun than the "Snake Boxer" game from Homestar Ruiner "Math Kickers" has much more variety, including different moves. I mean, what’s not fun about fighting large complicated math problem by kicking them?

It still has the same sarcastic humor and logical puzzles as it’s previous episode. In fact you feel as if you are just playing a continuance of the first game, which is how it should be. This game seems a bit longer to me which is good since Homestar Ruiner ended too quickly.

Part of the game's length is because it is set up in three parts. The first is to get out of house arrest (get out of your house). The second is to get everyone to join your realm and the third is, after you inevitably overthrow the King, to get out of power once you realize how boring it is. The other game had two parts but the first seemed to end so soon that it felt like a set up to an actual game.

chocolate

Change Would be Good


One thing that disappoints me is that they haven’t changed any of the things I didn’t like about the other game. (Gee, didn’t they read my review of the first game?) First of all, their still aren’t enough mini-games. In fact I think there are less. Also, once again, you can find all the hidden items during game play, which leaves little to do after you complete the game.

The point system is exactly the same, which means it’s still hard (dare I say impossible) to figure out when you are about to level up, or what you even have to DO to level up. To me it seems like a random occurrence. Now maybe it’s not random, maybe there is a way to measure it, but that just proves me point about how hard it is to figure out.

And why can’t we do more with Strong Bad’s computer? All you can do is read and delete his emails. If you are playing on the Wii, at least you can email your friends' Wiis but they won’t let you send emails on the computer version which completely baffles me. I would love to see a mini game on there, perhaps you can play a game where you read his emails, and try to pick (multiple choice or matching) the correct way he would answer it. Just an idea.

One other minor thing that bothered me is when you are searching with your metal detector. In Homestar, if there was nothing in the area, he would tell you not to bother looking. In this game, even if there is nothing around (or you already found an item) you can still search in the area. So it leaves you on a wild goose chase trying to find something when there may be nothing!

Homestar is Still Yay!


Well once again, despite my whining, I loved Strongbadia the Free. It has a longer feel to it, it still has that same charm and humor that I loved in Homestar Ruiner and it’s basically fun. It’s worth playing the game just for the realms the characters come up with. They are hilarious and really give you in inside to each character. Too bad we never get to see Coach Z’s.

I’m anxious to pay the next episode of the game, which is due out sometime October 2008.

Site [Telltale Games] Read [Gamespot] Also Read [Gamertell]

Gamertell Review: Mile High Pinball for N-Gage

gamertell nokia n-gage mile high pinball logo

Title: Mile High Pinball
Price: $9.49 ($2.99 for 1 day, $6.99 for 7 days)
System(s): N-Gage
Release Date: May 5, 2008
Publisher (Developer): Nokia (Ideaworks3D)
ESRB Rating: “Everyone”
Pros: Nearly endless pinball action. Great sound effects and pretty decent bumper action. Good pinball-on-the-go game.
Cons: Some boards feel too congested while others have too few but annoying features. Ranked game only as good as your wireless connection.
Overall Score: One thumb up, one thumb sideways; 84/100; B; * * * out of five.

Pinball wizards never want a game to end. The idea is to keep the ball in motion as long as you can to rack up points in a seemingly endless bout of bouncing ball action on a single board. It’s truly man versus machine.

Developed by Ideaworks3D, Mile High Pinball takes that idea to a new extreme offering a tall stack of boards for wannabe wizards to conquer with their thumbs and often, but not always, overcoming the obstacles of a cell phone screen.

gamertell nokia n-gage mile high pinball screen shot

Bouncy Bouncy

For the N-Gage rendition of Mile High Pinball, the object is to progress up through more than 45 boards stacked on top of each other while scoring as many points as possible. Each board is two screens high (except for some bonus boards that re only one screen) and, as you cross to the second half, the view slides to that section of the board. Exit through the top or bottom and you leave that board and enter the next.

Boards include the usual pinball game bumpers, spinners and secret areas as well as moving opponents that must be hit multiple times to be defeated. There are also some powerups that allow you to multiply your balls, points, earnings (which can be cashed in at the power up store) and damage, as well as more videogame powerups that turn the ball into a super bouncer, missile, helium balloon and other sometimes useful tricks including slow motion, frozen opponents and warping back to the previous area.

A Ranked game accesses the N-Gage Arena to log your score and you can also compete against other gamers in various head-to-head matches. The Practice mode lets you play offline.

gamertell nokia n-gage mile high pinball screen shot

Fun, Fun, Fu-Disconnected

As a basic pinball game, this is very fun. The boards are usually pretty interesting with detailed, sometimes moving backrounds. Flipper placement changes with each board except for at least one flipper (often many more) at the bottom of the screen to allow you to try and prevent a ball from falling to a lower level.

The screen size does mean that boards are disproportionately tall and, when more than a few objects are on the screen, things can get pretty crowded and confusing. Usually that means easy points but it can also mean some frustrating backtracking to the lower level when you repeatedly are unable to line up the perfect bump to move up the board. It’s really only an issue for a few levels but it means you’ll be on those boards much longer than the others.

Powerups are sometimes useful, especially the Instant Store where you can sell off the useless powerups filling your inventory, allowing you to buy sometime a bit more rewarding. A few, like floating up and the missile that shoots you straight up require the ideal board and precise timing to work. That means they’ll usually go unused unless you like a lot of trial and error.

gamertell nokia n-gage mile high pinball screen shotThe Practice game does not show any type of score, only the height of the ball, so there’s no scored single-player offline mode. That puts a lot of emphasis on online play, which seems a bit odd for a cell phone that can only be used by one person.

Also, if you don’t want to pay for pricey web connectivity for your phone, you’ll have to connect via wireless Wi-Fi. Then your online game is only as steady as your internet connection so, if you have a setup or firewall that can cause even tiny drops in connectivity, your game will instantly stop. It is pretty frustrating although it does save your ball’s exact position (and powerup) and resume it when you reconnect, unpause and get back into the game.

I did try to play against other gamers online but there wasn;t anyone to play with (sounds like a sad school yard).

Join the Mile High Club

If you dig pinball and have an N-Gage capable phone, you’ll certainly get many, many hours of flipping fun Mile High Pinball. The best part of the game is that, if you use a bit of backtracking, you can exploit bonus areas and powerups to rack up points all day long. I’ve been sporadically playing the same game for about four days.

At worst you’ll have to find a quick way out of a few boring boards and trade out useless powerups. All in all, that ain’t so bad for a take everywhere pinball game.

Product Page [Mile High Pinball]

Thursday, September 25, 2008

Ten Achievements, Playlist Ratings added to Halo 3

halo 3 logoBungie has finally announced additional Achievements that are being added to Halo 3 as well as several other upgrades.

According to the announcement, the ten Achievements are part of the “Title Update 2” (aka TU2) which, putting an end to many rumors, is “not ushering in a new ‘BR spread,’ nor does it incorporate enemy AI and campaign components to the Forge map editor.” The other major addition is the “Playlist Ratings” which are “the playlist-level decoupling of Trueskill values (the in-game number next to your name) from Experience (the icon next to your name).” They also assure gamers that the Trueskill values are not being reset.

Smaller additions include some unnamed backed fixes, improved cheating prevention, “devastating powers being applied to our Banhammer” and additional statistics reporting.

The Achievements, listed below, were specifically listed by Bungie but at least one yet-to-be-named Achievement more was strongly hinted at:

There is… Another. You may have already heard about more or perhaps you have even seen more Halo 3 achievements than the ten listed above. We’re not ready to comment on any other achievements right now – all will become clear in due time. Stay tuned.

Here’s the list of new Halo 3 Achievements:

  • Vidmaster Challenge: Lightswitch (0 points) – You can start on this one now. Get to the rank of Lieutenant in any playlist in the new EXP progression system.
  • Vidmaster Challenge: 7 on 7 (0 points) – Begins October 7, 2008. Enter into any ranked or social playlist with 7 EXP on the 7th of the month.
  • Vidmaster Challenge: Annual (0 points) – After September 25, 2008, complete Halo on 4-player Legendary Live co-op, with Iron, and everyone in Ghosts.
  • Double Double (25 points) – On a Legendary map, get two Double Kills during any ranked or social match.
  • Poor Yorick (25 points) – On a Legendary map, get 3 Oddball melee kills during any ranked or social match.
  • Came…From…Behind (50 points) – On a Legendary map, get 3 assassinations during any ranked or social match.
  • Defend This (50 points) – On a Legendary map, get a flag melee kill during any ranked or social match.
  • Flag Dropped (25 points) – On a Legendary map, get 2 flag carrier kills during any ranked or social match.
  • Road Rage (25 points) – On a Legendary map, get 5 Warthog chaingun kills during any ranked or social match.
  • Look Both Ways (50 points) – On a Legendary map, get a Splatter Spree during any ranked or social match.

Note that the “Vidmaster Challenge” Achievements do not earn any points although. Bungie did promise that there will be a reward. “We’re not going to spoil the fun just yet but suffice it to say that gamerscore isn’t everything. There is a pot of gold at the end of the Vidmaster rainbow and it is something you will want. More details later.”

For Halomaniacs who cannot get enough, rest assured. Bungie ended the announcement with “It’s been a hell of a first year and we’re definitely not done with Halo 3 yet.” If rumors are true, gamers can look forward to 20 more Achievements.

Read [Bungie] Via [GameDaily] Also Read [Gamertell] Also Read [Gamernode]